Rules to play Backgammon - 1 | SportShlok Mobile Web App | Shlok Consultants
Rules to play Backgammon
Rules to play Backgammon
1. Understand the backgammon board
Backgammon is played on a board that consists of 24 narrow triangles that are called points. The triangles alternate in color and are grouped into four quadrants of six triangles each. There are four types of quadrants the players home board and outer board, and the opponents home board and outer board. The intersection of these four quadrants, the middle of the board, is separated by a ridge called the bar.

Each players home board is positioned on the right quadrant closer to the player. The home boards are opposite each other, and so are the outer boards, which are located in the left quadrant.

The players goal is to move his checkers from the direction of the other players home board in a horse shoe like direction, moving counterclockwise.

The triangles are numbered from 1 24, with the 24 point being the furthest point from the player, and with 1 being the right most triangle on the players home court. Each players numbers are located on opposite sides of the board, so one players 1st point is the other players 24th point, one players 2nd point is the other players 23rd point, and so on.

2. Set up the board
Each player must set up his 15 checkers for the game to begin. The players checkers will be comprised of two distinct colors, typically white and red, or white and black. To set up the board, each player must place two checkers on his 24 point, three checkers on his 8 point, five checkers on his 13 point, and five more checkers on his 6 point.Remember that each player has his own numbering system, so the checkers will not overlap.
3. Roll a die to determine who goes first
The player who rolls the lowest number will go first. If both players roll the same number, roll again.
4. Double the stakes at any point
In backgammon, the winner doesnt actually gain points, but the loser loses points. So if you win, the opponent will either lose based on the face value, double value, or triple value of the stakes on the doubling cube. The doubling cube isnt a die but a marker. It starts at 1, but you can raise the stakes at any time at the beginning of your turn before you have rolled the dice.

If you want to double the stakes and your partner accepts, then the cube is turned to the new number and placed in your opponents court. He will have ownership of the cube and will be able to propose a doubling during any of his future turns.

If your opponent does not accept your offer, he must forfeit the game and lose by the original stakes. You can keep doubling the stakes back and forth, or redoubling, but its not traditionally done more than three or four times in a game.

5. Roll the dice
You will roll two dice during each of your turns. Each dice can land on the numbers 1 6, so you have the opportunity to make moves based on the numbers that you roll.

  • Rules to play Weight Training
  • Rules to play Broomball
  • Rules to play Tetherball 
  • Rules to play Cross Country Running
  • Rules of Wrestling
  • Rules to play Snorkel 
  • Rules to play Wakeboarding
  • Learn to Swim
  • Fitness Training Rules
  • Rules to play Motorsports

  • Home | About Us | Contact Us | Disclaimer
    Shlok Consultants